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Math, Cyberchase Style
Dot Dickinson & Latrenda Knighten, Grades 3-6, Mathematics
Click here for .pdf to download and print

TIME ALLOTMENT:
Two 45-minute sessions

OVERVIEW:
In January 2002, PBS launched a new series: Cyberchase. It helps kids discover that math is fun and something we experience all around us, daily. The cartoon format features Motherboard as the all-knowing essence of the computer network responsible for the order and stability of Cyberspace. Dr. Marbles is the head techie and Hacker is in charge of carrying out the wishes of Motherboard. Hacker turns into a power-hungry scoundrel who wants to take control of Cyberspace. Hacker tricks three Earth kids into helping him create chaos in Cyberspace…hence the adventures begin. The program is aired on LPB daily in the afternoon. Taping is allowed and teachers are encouraged to go to the www.pbskids.org/cyberchase to access the interactive Web site. The site features student, parent, and teacher components. Included are interactive games, and a schedule of the series programs. The lesson plans on the Web site are linked to the National Council of Teachers of Math Standards.
Through the activities presented in this lesson, students will be introduced to and have an opportunity to use patterns to predict the next step in problem solving. They will learn that patterns are sequences that repeat or change in an orderly way. After examining the Web site and video, students will participate in creating their own patterns using a poster size “Cyberboard”. Extensions of the lesson include the study of Tangrams and creating patterns using a calculator.

SUBJECT MATTER:
Mathematics, Language Arts

LEARNING OBJECTIVES:
Students will be able to:
• Analyze patterns of numbers and shapes to find the next two terms in each sequence
• Create patterns using tangrams

STANDARDS:
National Council of Teachers of Mathematics Standards
http://www.nctm.org/standards/standards.htm
Algebra Standard: Describe, extend, and make generalizations about geometric and numerical patterns.

Louisiana Mathematics Framework Bulletin
http://www.lcet.doe.state.la.us/doe/assessment/standards/MATH.pdf
A-3-E: Recognizing the connection of algebra to the other strands and to real-life situations
A-3-M: Representing situations and number patterns with tables, graphs, and verbal and written statements, while exploring the relationships among these representations

MEDIA COMPONENTS:
Video:
Cyberchase episode: The Poddleville Case

Web sites:
PBS Kids Cyberchase

http://www.pbskids.org/cyberchase
This Web site is the companion to the Cyberchase series that is broadcast daily on public television. The site is interactive and includes games, previews, a teacher/parent page, lesson plans, and background information. The lesson plans are linked to NCTM standards.

MATERIALS:
Per Class:
• VCR tape of: The Poddleville Case (check Web site for broadcast dates)
Per Class:
• “Cyberboard” ( HTML    PDF ) with Velcro number and shape attachments
· easel or other way to display the “Cyberboard”
• Television with VCR
• Computer with PC/TV adapter (or student computers with Internet capability)
• “Cyberboard” construction:
• One standard sized poster board
• Several shapes cut out of colored card stock or similar paper
• small squares cut out of white card stock or index cards
• Velcro strips
• Overhead projector
• Calculator (transparent) to use on overhead projector
• Transparency of tangram activity
Per Student:
• Student activity sheet (attached)
• Tangram puzzle on card stock
• Scissors
• Pencils

PREP FOR TEACHERS:
1. Bookmark the Web site: http://www.pbskids.org/cyberchase. Preview the site to learn the components: Today’s Stuff, How it all started, Tomorrow’s show, Weekly poll, Meet the Cybersqad, Free Stuff, E-cards, and Games Central are the links. Also included is a link for Parents and Teachers.
2. View the episode “The Poddleville Case”
3. Prepare the “Cyberboard” and attachments (laminate for durability)
4. Reproduce student activity sheet and tangram puzzle(use card stock for durability)

INTRODUCTORY ACTIVITY:
Go to http://www.pbskids.org/cyberchase to the Meet the Cybersquad section to learn more about the premise of the show and the characters. If a television with a pc/tv converter is available, use that method so the entire class can see the Web site. Ideally each will investigate the Web site on his own.
Explain that Cyberchase is an animated adventure television series and multimedia project about a team of kids on daring missions in Cyberspace. To save the day, our heroes have to use Math and Brain Power. Some of the primary characters are:

Motherboard – a benevolent and visionary leader– the all-knowing essence – the computer network responsible for order and stability of Cyberspace
Dr. Marbles – head techie for Motherboard
Hacker – power hungry scoundrel, intent on taking control of Cyberspace
Jackie, Matt and Inez – kids who embark on many adventures to save Cyberspace from Hacker
In this episode, The Poddleville Case, Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Jackie, Matt, and Inez must use math and logic to crack the double pattern that unlocks the Poddles’ cyberpower vault before Hacker and his henchmen do!

STUDENT MATERIALS:
• Attached Activity sheet from the Web site: http://ww.pbskids.org/cyberchase

LEARNING ACTIVITIES:
1. Ask the students if they know what a pattern is (they will most likely say that patterns are sequences that repeat of change).
2. PLAY the tape: The Poddleville Chase and PAUSE at the end of the cartoon segment. Ask the students to identify patterns they see in the video and jot these down on as they are viewing the segment. (They may say color, shape, and numbers; all of which are correct).
3. Display the Cyberboard showing a pattern similar to the one in the tape: square, circle, triangle, square) with numbers in sequence: 13, 11, 9. Ask students if they can predict the next number in the series. (They will most likely say “7” which is correct).
4. Ask students to identify the sequence used to make the prediction. (odd numbers, descending by two). REWIND to the place in the video where the Poddleville triangle is helping Jackie figure out the sequence.
5. Ask students to predict the sequence for the shapes: (square, circle, triangle, square, circle, triangle).
6. Ask students why the board shows a double pattern? (shapes and numbers)
7. Invite a team of two or three volunteers to use the shapes and numbers to create another pattern (they will use shapes and numbers to create their own patterns such as: all squares with even numbers descending by twos, or use all shapes and count by fives, i.e.).
8. PLAY the REAL (epilogue) segment of the tape.
9. Video Focus for Media Interaction: Ask the students these questions. They may be written on the chalkboard or asked orally. Answers may be written or oral. (Teacher choice).
• How can sound patterns turn noise into music? (clapping hands, stomping feet, dribbling basketballs, and banging on garbage can lids are all demonstrated by cast members from the show, Stomp. In addition, notes on a music page are patterns which are sometimes repeated in the melodies)
• What is a pattern in terms of music? (Something that you hear as well as see)
10. Have students choose everyday items to make their own patterns. (number patterns as well as photos clipped from magazines, foods, vehicles, sounds, etc.)
11. Check for comprehension by asking: What is a pattern? (sequence that repeats or changes in an orderly way).
12. Place transparent calculator on overhead projector. Ask: Can a calculator be used to show patterns? (Students answers will vary) Program the calculator so that it will display ascending or descending patterns of numbers. Explain to students that calculators can help with math, but that the student has to program it correctly to find correct answers.

CULMINATING ACTIVITY:
1. Distribute the Student Activity Master (download from http://ww.pbskids.org/cyberchase). Allow class time or ask them to complete it for homework. OR Students logon to the Web site and complete the activity and print out their solutions.
2. Use the class computer with PC/TV adapter or allow students to work in small groups (or individually) to access http://www.pbskids.org/cyberchase to participate in interactive games and to participate in the weekly poll for the show.
3. Ask for evidence of patterns in nature. (seasons, days of week, etc.)
4. Distribute the Tangram Puzzle sheets. Supply each student with a pair of scissors and demonstrate the method of completing the puzzle with a transparency of the puzzle. Ask for student volunteers to supply one or two of the solutions.

CROSS-CURRICULAR EXTENSIONS:
Language Arts: Read the book, Grandfather Tang’s Story. Mention that the use of patterns is not a new idea and has a basis in ancient history and myth.
Art: Create collages using patterns. Quilt making is an example as well as tangrams, and tessellations.

COMMUNITY CONNECTIONS:
• Use the Web site to send e-cards to friends about what was learned while viewing Cyberchase http://www.pbskids.org/cyberchase
• Participate in the Weekly poll at the above Cyberchase Web site
• Visit the library to find more information about sequences and patterns in math and in nature.

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